"If I have an unstoppable super weapon, I will use it as early and as often as possible instead of keeping it in reserve." - Evil Overlord Rule #40
It began over four years ago with the Dreadnaughts; massive engines of destruction designed to engage the starbases released in the Exodus expansion and the Outposts of Cold War. Then came Red Moon Rising and the advent of Carriers, Motherships and Titans.
When capital ships were first introduced, the Alliances of EVE were just beginning to expand into nullsec. The sight of more than a few capital ships in one place was a newsworthy event. The first Motherships were near-mythical beasts, used by ruthless pirate corporations and powerful PvP alliances, able to stand against and destroy entire fleets nearly single handedly. The mere suspicion of an alliance even building a Titan was enough to spawn epic battles and wars whose legends live on to this day.
Over the last couple of years, both the size of capital fleets and the use of capital warships has grown at an exponential rate. "Hot Dropping" has shifted from being something done to decide the fate of a war to becoming a blood sport that major alliances play with each other, with dozens of capital wrecks littering the battlefield after such engagements. Factional Warfare even sees regular use of Carriers and Dreadnaughts.
With the current number of active capital ships on Tranquility, they can no longer be looked upon as tools of the elite. This evolution of warfare has made it apparent that capital engagements are not some random occurrence anymore but simply another level of combat in EVE. Some of these ships have withstood the test of time better than others. So, now we're going to walk through the various classes of PvP capital ships and explain how we see them fitting into Dominion and beyond. Traditionally, we would start from the bottom and go up, but I'm not traditional.